A downloadable game for Windows, macOS, and Android



Fight or Flight“ is an exciting escape room style mini point and click adventure,

in which scary surprises are waiting for you.

Find a way out of the creepy hotel in the middle of the woods before your attacker gets you or face them in a fight for your life.



This game was developed by a team of two designers (Sarah Kneisch and Cynthia Koschyk) and one developer (Ute Schmidt) as part of our bachelors degrees at FH Münster University of Applied Sciences and is available for android, windows and macs.


The game play primarily involves point and click mechanics to discover and use objects to find a way out of the hotel room.

Should you fail to find an escape in time you'll have to fight the creature hunting you via quick time events. If you got something to defend yourself with, that is.


Contact:

Sarah Kneisch

Website: https://sarahkneisch.wixsite.com/hibiswonderland

Twitter: https://twitter.com/hibiswonderland

other Social Media Links: https://hibiswonderland.carrd.co/


Cynthia Koschyk

Instagram: https://www.instagram.com/illustration.basket/


Ute Schmidt

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Download

Download
MacOS.zip 308 MB
Download
Windows.zip 292 MB
Download
Android.zip 302 MB

Comments

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Gave it a Let's Play, commentary/feedback within. :)


Hi there, name is Zak, doing this in order to help and support developers and indie games here. You have made it at the very top, congrats!

(+1)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really cool horror point-and-click game that had pretty cool and horrifying aesthetics and design for the background and the game itself. The game was a little confusing at first where I had no idea how to stop looking at an object or even interact with the object but eventually I got the hang of it and managed to complete the game. I loved the ending of the game where the main character fights and then runs away at lightning speed XD. It would be cool if there were buttons to press in order to stop looking at objects or continue analysing the objects. Another way is to have obvious indicators for the player to continue to interact with the objects.

Thank you for reading my comment and I wish you good luck in your future endeavours.